Toyota Korea: Achieving 97% Learning Completion Rate
Staff look up what they need during customer interactions right inside TouchClass.
Background
Needed a remote channel to push frequently changing sales info — new products, promotions — straight to the field.
How It's Used
HQ produces and distributes practical content — customer service manuals, industry trends, news — that staff can use right away.
Results
An "anywhere, anytime learning" culture — staff pull up what they need on mobile before and after customer interactions.
How Toyota Korea achieved a 97% learning completion rate through gamification with TouchClass
- Industry
- Logistics & Auto
- Learners
- 1,000
- Purpose & Effect
- Field sales support, sharing sales know-how, self-driven learning, healthy competition
- Features Used
- Gamification, Editor, App Push, Learning Activity Reports















