# Gamification

> Points, badges, leaderboards, and team competitions to boost engagement.

- Last updated: 2026-08-27
- Canonical URL: https://www.touchclass.com/en/gamification
- Markdown mirror URL: https://www.touchclass.com/markdown.php/en/gamification.md
- Language: English
- Category: Core features

## Key points

- Points, badges, leaderboards, and team competitions to boost engagement.

## Feature details (structured data)

### What it does

- Uses points, badges, rankings, frames, and certificates to increase voluntary learning participation.

### Detailed functions

- 18 point-earning activities across courses and TouchTogether
- 1-99999 point settings
- CSV bulk assignment and manual adjustment
- three badge groups and Lv.1-Lv.5 levels
- ranking board and popup cadence settings
- certificate automation

### Effects

- public cases cite 99.8% completion in a banking context
- global franchise examples cite 97% completion
- helps sustain participation outside mandatory training periods

### Source URLs

- https://www.touchclass.com/en/gamification
- https://www.touchclass.com/en/casehome

## Page content

*The content below is extracted from the rendered source page.*

Gamification

## Learning becomes as fun as gaming

Points, badges, leaderboards, frames, and certificates. Gamification elements that motivate learning and drive completion rates.

2,646

Major Theme Park Learning Participants

99.8%

Major Bank Completion Rate

97%

Global Franchise Completion Rate

[Gamification Demo](https://www.touchclass.com/form/contact) Download Proposal

## Sound familiar?

"Not that training again." Employees see training as "just click through." 100% completion rate, 0% learning impact.

Voluntary participation under 30%. Nobody logs in unless it's compliance. Mandatory assignments alone can't build a learning culture.

Same reactions no matter what new training you design. The problem isn't content — it's the lack of a motivation system.

See how TouchClass solves this ↓

## Points & Rankings

- Real-time Leaderboard

Real-time rankings based on learning points — company-wide, by team, or by period — with configurable leaderboard popup intervals (once every N days) in the learner app.

Major theme park: 2,646 learning participants

- Points System

18 activity types across courses (comments, replies, likes, saves, enrollment, starts) and TouchTogether (posts, comments, likes, scraps). Assign 1–99,999 points per activity. CSV bulk assignment and manual deduction supported.

- Badges & Frames

Badges are categorized into Courses, TouchTogether, and Others. Set tiered goals from Lv.1 to Lv.5 per activity. Frames are visual rewards applied to profiles based on activity volume. Upload custom badge (500×500px) and frame (280×280px) images.

3 badge categories × Lv.5 / 2 frame categories

Real-time Leaderboard — This Month

1

K

Minsu Kim

Sales 1

2,840 pt

2

L

Seoyeon Lee

Marketing

2,560 pt

3

P

Junho Park

Logistics

2,310 pt

4

C

Yujin Choi

CS

2,180 pt

5

J

Haeun Jung

HR

1,940 pt

6

H

Doyun Han

Engineering

1,870 pt

Company By Team This Week

Participants **2,646** Average **1,420 pt**

Points Breakdown — Minsu Kim

K

Minsu Kim

Sales 1 · Rank #1

2,840

This Month Points

Until Diamond Tier 160 pt remaining

Course Learning

1,600 pt

Writing Comments

640 pt

Replies · Likes

480 pt

Posts

360 pt

📚 Leadership Training Completed +200 pt

💬 3 Posts Written +120 pt

✅ Attendance (5 days streak) +80 pt

Badge & Frame Collection

K

Minsu Kim

Badges 8/20 · Frames 3/18

Gold Tier

Earned Badges (8/20)

🏆

Rank #1

📚

Top Learner

🌟

7 Day Streak

💬

Top Communicator

🎯

Quiz Master

🔥

30 Day Streak

🚀

Speed Complete

🥇

TOP 3

Next badge: 🌟 60 Day Streak 30/60 days

Active Frame

Gold

In Use

Premium

Lv.3+

Eco

Lv.1+

## Reward Elements

Diverse reward systems that make learning achievements visible

### 3-category Badges Lv.1–5 Auto-issued

Badges auto-issue when activity-level goals are reached across Course, TouchTogether, and Other categories. Upload custom 500×500px images.

Earned Badges

7 Day Streak Perfect Quiz Top 10

20+ types · Auto-issued

### Profile Frames Tiered by Activity Volume

Profile frames are tiered based on Course and TouchTogether activity. Upload custom 280×280px images and configure frames earned via learning points.

Gold Frame Lv.5+

Violet Frame Lv.3+

Silver Frame Lv.1+

### Completion Certificate Auto-issued · PDF Download

Certificates auto-issue when course requirements are met (progress, learning hours, exam scores, surveys, video completion). Choose A/B templates and add company logo, seal, and watermark.

Auto

Issue

PDF

Download

SNS

Share

### Custom Design to Match Your Brand

Customize badge, frame, and certificate designs to match your brand. Apply your company logo and brand colors.

Custom Items

Brand Colors Available

Logo Insertion Available

Layout Change Available

## Indicators from companies running gamification

Real numbers from companies that adopted gamification. They are not attributable to gamification alone — mandatory-training obligations and other factors are at work too.

2,646

Major Theme Park Learning Participants

99.8%

Major Bank Completion Rate

50%+

Global Auto Company Voluntary Participation Rate

97%

Global Franchise Completion Rate

## TouchClass vs Generic LMS

Comparing Gamification capabilities

| Feature | TouchClass | Generic LMS |
| --- | --- | --- |
| Point System | ✓ 18 activity types, 1–99,999pt tiered, CSV bulk assignment | ✕ Not supported or basic accrual |
| Badges | ✓ 3 categories × Lv.1–5, custom image upload | ✕ Not supported |
| Leaderboard | ✓ Company/team/period real-time rankings | ✕ Not supported or simple list |
| Frames | ✓ Course · TouchTogether 2 categories, activity-based tiers | ✕ Not supported |
| Correction Period Mgmt | ✓ Separate operation/correction period settings, bonus points during correction | ✕ Manual management |
| Certificate | ✓ Auto-issued on criteria met, A/B templates, logo/seal insertion | △ Partial support |

### Related Features

[Social Learning](https://www.touchclass.com/ko/social-learning) [Live Streaming](https://www.touchclass.com/ko/live) [CBT Assessment](https://www.touchclass.com/ko/cbt)

## Boost learning engagement with Gamification built into TouchClass.

[Request a Demo](https://www.touchclass.com/form/contact)

## Related resources

- [Content Editor](https://www.touchclass.com/markdown.php/en/content-editor.md): Drag-and-drop editor with templates and multimedia — no design skills needed.
- [Social Learning](https://www.touchclass.com/markdown.php/en/social-learning.md): TouchTogether SNS-style team communities, discussions, and peer learning.
- [Live Streaming](https://www.touchclass.com/markdown.php/en/live.md): Interactive live training with real-time chat, polls, QR attendance, and channel-level access control. The one verified scale figure is an 18,000-user concurrency load test at a major commercial bank; it is a published test result, and guaranteed standing capacity is sized separately by contract.
- [CBT Assessment](https://www.touchclass.com/markdown.php/en/cbt.md): Computer-based testing with auto-grading, question banks, randomization, and analytics.
- [Admin Dashboard](https://www.touchclass.com/markdown.php/en/dashboard.md): Real-time dashboards for completion rates, engagement metrics, and ROI.
- [Completion Management](https://www.touchclass.com/markdown.php/en/completion.md): Automate completion tracking, certificate generation, and compliance reporting.

> Source governance: https://www.touchclass.com/data/source-governance.json · Full LLM context: https://www.touchclass.com/en/llms-full.txt · Structured data: https://www.touchclass.com/data/capability-effects.json, https://www.touchclass.com/data/solution-use-cases.json
